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The Blood Stepps



Sunlight bleeds through wounds in the sky, while storm clouds are ripped apart by high winds. The air is heavy with ozone, created by the onslaught of lightning, shattering rocks with the thundering cries of tectonic ecstasy. This is the Blood Steppes.

A waste land. A tormented region, where fearsome breeds of Titan Spawn live their lives, waiting for the return of their masters. A place where the war never ended. A place where even the most heroic falter at the thought of returning to. A place even the Gods have turned away from.

No place on the crust of earth called Scarn, save perhaps the Titan Home Mountains, touches the soul with fear, as these foothills, and collections of canyons bring to any who have traveled here.

Only the Dwarves of Burok Torn can claim victory here, though the definition of victory has been changed to simply mean surviving the invasion. Any other army of God races, daring to invade the Steppes has been slaughtered, with only a few survivors returning to tell broken and horrible tales in shuddered whispers over glasses of whiskey held with two shaking hands. Even the divine might of the Mithril Paladins found no victory in the Steppes.

"If you travel through the Stepps for an hour without being attacked, you are lucky. If you travel for two, the Gods are certainly smiling. If you travel for three, then you are dead, for the creature stalking you has scared everything else away." -- Barconius, Leader of the Order of Mithril

 

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