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	<title>Scarn RPG &#187; game physics</title>
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		<title>What is Mithril</title>
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		<pubDate>Tue, 08 Sep 2009 20:07:53 +0000</pubDate>
		<dc:creator>Glenn Hefley</dc:creator>
				<category><![CDATA[Campaign World Physics]]></category>
		<category><![CDATA[RPG Speculation]]></category>
		<category><![CDATA[Scarred Lands]]></category>
		<category><![CDATA[The Social Order]]></category>
		<category><![CDATA[City of Mithril]]></category>
		<category><![CDATA[game physics]]></category>
		<category><![CDATA[magical properties]]></category>
		<category><![CDATA[mithril]]></category>
		<category><![CDATA[the Mithril Golem]]></category>

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There is a major difference between how things look when I am role-playing, or DM-ing, and when I am writing a passage in a novel. For example, when I&#8217;m running a character and the DM tells me there is a huge golem in the city made of Mithril, I say &#8220;cool&#8221; or, if I am [...]]]></description>
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