Alignment: Any nonlawful.
Hit Die: d12.
Class
Skills
The
barbarian’s class skills (and the key ability for each skill) are Climb (Str),
Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis),
Ride (Dex), Survival (Wis), and Swim (Str).
Skill
Points at 1st Level:
(4 + Int modifier) x 4.
Skill
Points at Each Additional Level: 4 + Int modifier.
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Table:
The Barbarian
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|
Level
|
Base
Attack Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
|
1st
|
+1
|
+2
|
+0
|
+0
|
Fast
movement, illiteracy, rage 1/day
|
|
2nd
|
+2
|
+3
|
+0
|
+0
|
Uncanny
dodge
|
|
3rd
|
+3
|
+3
|
+1
|
+1
|
Trap sense
+1
|
|
4th
|
+4
|
+4
|
+1
|
+1
|
Rage 2/day
|
|
5th
|
+5
|
+4
|
+1
|
+1
|
Improved
uncanny dodge
|
|
6th
|
+6/+1
|
+5
|
+2
|
+2
|
Trap sense
+2
|
|
7th
|
+7/+2
|
+5
|
+2
|
+2
|
Damage
reduction 1/—
|
|
8th
|
+8/+3
|
+6
|
+2
|
+2
|
Rage 3/day
|
|
9th
|
+9/+4
|
+6
|
+3
|
+3
|
Trap sense
+3
|
|
10th
|
+10/+5
|
+7
|
+3
|
+3
|
Damage
reduction 2/—
|
|
11th
|
+11/+6/+1
|
+7
|
+3
|
+3
|
Greater
rage
|
|
12th
|
+12/+7/+2
|
+8
|
+4
|
+4
|
Rage
4/day, trap sense +4
|
|
13th
|
+13/+8/+3
|
+8
|
+4
|
+4
|
Damage
reduction 3/—
|
|
14th
|
+14/+9/+4
|
+9
|
+4
|
+4
|
Indomitable
will
|
|
15th
|
+15/+10/+5
|
+9
|
+5
|
+5
|
Trap sense
+5
|
|
16th
|
+16/+11/+6/+1
|
+10
|
+5
|
+5
|
Damage
reduction 4/—, rage 5/day
|
|
17th
|
+17/+12/+7/+2
|
+10
|
+5
|
+5
|
Tireless
rage
|
|
18th
|
+18/+13/+8/+3
|
+11
|
+6
|
+6
|
Trap sense
+6
|
|
19th
|
+19/+14/+9/+4
|
+11
|
+6
|
+6
|
Damage
reduction 5/—
|
|
20th
|
+20/+15/+10/+5
|
+12
|
+6
|
+6
|
Mighty
rage, rage 6/day
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Class Features
All of the
following are class features of the barbarian.
Weapon
and Armor Proficiency:
A barbarian is proficient with all simple and martial weapons, light armor,
medium armor, and shields (except tower shields).
Fast
Movement (Ex): A
barbarian’s land speed is faster than the norm for his race by +10 feet. This
benefit applies only when he is wearing no armor, light armor, or medium armor
and not carrying a heavy load. Apply this bonus before modifying the barbarian’s
speed because of any load carried or armor worn.
Illiteracy: Barbarians are the only characters
who do not automatically know how to read and write. A barbarian may spend 2
skill points to gain the ability to read and write all languages he is able to speak.
A barbarian
who gains a level in any other class automatically gains literacy. Any other
character who gains a barbarian level does not lose the literacy he or she
already had.
Rage
(Ex): A barbarian
can fly into a rage a certain number of times per day. In a rage, a barbarian
temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2
morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The
increase in Constitution increases the barbarian’s hit points by 2 points per
level, but these hit points go away at the end of the rage when his
Constitution score drops back to normal. (These extra hit points are not lost
first the way temporary hit points are.) While raging, a barbarian cannot use
any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance,
Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities
that require patience or concentration, nor can he cast spells or activate
magic items that require a command word, a spell trigger (such as a wand), or
spell completion (such as a scroll) to function. He can use any feat he has
except Combat Expertise, item creation feats, and metamagic feats. A fit of
rage lasts for a number of rounds equal to 3 + the character’s (newly improved)
Constitution modifier. A barbarian may prematurely end his rage. At the end of
the rage, the barbarian loses the rage modifiers and restrictions and becomes
fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run)
for the duration of the current encounter (unless he is a 17th-level barbarian,
at which point this limitation no longer applies; see below).
A barbarian
can fly into a rage only once per encounter. At 1st level he can use his rage
ability once per day. At 4th level and every four levels thereafter, he can use
it one additional time per day (to a maximum of six times per day at 20th
level). Entering a rage takes no time itself, but a barbarian can do it only
during his action, not in response to someone else’s action.
Uncanny
Dodge (Ex): At 2nd
level, a barbarian retains his Dexterity bonus to AC (if any) even if he is
caught flat-footed or struck by an invisible attacker. However, he still loses
his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge
from a different class, he automatically gains improved uncanny dodge (see
below) instead.
Trap
Sense (Ex): Starting
at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps
and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by
+1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th
level). Trap sense bonuses gained from multiple classes stack.
Improved
Uncanny Dodge (Ex):
At 5th level and higher, a barbarian can no longer be flanked. This defense
denies a rogue the ability to sneak attack the barbarian by flanking him,
unless the attacker has at least four more rogue levels than the target has
barbarian levels. If a character already has uncanny dodge (see above) from a
second class, the character automatically gains improved uncanny dodge instead,
and the levels from the classes that grant uncanny dodge stack to determine the
minimum level a rogue must be to flank the character.
Damage
Reduction (Ex): At
7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the
barbarian takes each time he is dealt damage from a weapon or a natural attack.
At 10th level, and every three barbarian levels thereafter (13th, 16th, and
19th level), this damage reduction rises by 1 point. Damage reduction can
reduce damage to 0 but not below 0.
Greater
Rage (Ex): At 11th
level, a barbarian’s bonuses to Strength and Constitution during his rage each
increase to +6, and his morale bonus on Will saves increases to +3. The penalty
to AC remains at –2.
Indomitable
Will (Ex): While in
a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to
resist enchantment spells. This bonus stacks with all other modifiers,
including the morale bonus on Will saves he also receives during his rage.
Tireless
Rage (Ex): At 17th
level and higher, a barbarian no longer becomes fatigued at the end of his
rage.
Mighty
Rage (Ex): At 20th
level, a barbarian’s bonuses to Strength and Constitution during his rage each
increase to +8, and his morale bonus on Will saves increases to +4. The penalty
to AC remains at –2.
Ex-Barbarians
A
barbarian who becomes lawful loses the ability to rage and cannot gain more
levels as a barbarian. He retains all the other benefits of the class (damage
reduction, fast movement, trap sense, and uncanny dodge).