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Scarn RPG
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- THE SEVEN EVIL SPIRITS
The Seven are a very ancient belief, and probably one of the inspirations for the Seven Deadly Sins. The following is from an Assyrian stone tablet. While this is obviously more about Spirits than Ghosts (as players of the World of Darkness would define them), I’m still using it for the novel Seven Skulls for [...]
- Cutty Sark
I’ve been doing some research for my next novel, Seven Skulls for Cathrine. and came across this posting on the witch Cutty Sark on the DapperCadaver.com blog site.
From Tam O’Shanter
Inspiring bold John Barleycorn!
What dangers thou canst make us scorn!
Wi’ tippenny, [ale] we fear nae evil;
Wi’ usquabae, [whiskey] we’ll face the devil!
The swats sae ream’d [...]
- A possible origin story for the Geist
This is the start of an Origin story for the Geist, the ghost in the shell of the Sin-Eaters.
I was waiting for White Wolf to get back to me, but something became clear as I continued to work on this, and the other areas I’ve read in the World of Darkness… absolute origin stories are [...]
- Final Fantasy still rocks…
These guys still rock, and they keep getting better. This is seriously gorgeous as well.
- Geist Theme Wallpaper
The artist calls this “Gentle Touch of Death” … it is probably the best Geist theme in an image that I’ve seen so far. If you have seen similar or.. better? I sure would like the link.
Love your Geist, and she will… well.. she’s a geist so let’s not push it too far.. seriously.
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- Extreme Edge Volume Two, Issue Twelve
Publisher: Dakkar Unlimited More of The Bleeding Edge!
Is it a magazine for showing Hot Chicks doing Extreme Sports? Or is it a secret communication to the warriors in the battle for the future and destiny of mankind?
Kale Fleigh, the enigmatic editor of Extreme Edge Magazine, isn't telling. But with any luck, the information in these pages will save the lives of some adventurers, or at least give them the chance to go down fighting!
In this issue...
- Cover Karrie Stuart: and nbsp;Super Model, Super Activist, Super Powered!
- We Review the Kohl Armories Longbow NC!
- Fifi Reviews the Akram Motors Wraith 2017 Roadster!
- State of the World: and nbsp; Style
- Editorial: The Sake of Appearance
When you live on the Extreme Edge, you're always a razor blade's width away from catastrophe... and you need a magazine that understands you. Welcome to the Extreme Edge!
(This is a supplement for Hot Chicks: The Roleplaying Game. You will need the Core Rulebook to play.)
- Tower of Terror
Publisher: David A. Ullery This Tunnels and amp; TrollsTM mega-solo adventure is 98 pages long with over 50 pen and amp; ink illustrations, most never having been seen before. Every page has at least one illustration on it.
Tower of Terror takes place in an old wizard's tower that has been sealed off, and is now currently used by the worshipers of Ophion, the serpent god (aka Set). Expect many slithering snake-like opponents as well as a bunch of regular type of enemies to overcome. Much treasure is to be had as well as attribute enhancements.
There are and nbsp;two ways to play: you may go through 16 and nbsp;short individual adventures, or for longer more advanced play you can go on the and quot;Trip of Terror and quot; involving the 16 original as well as two others for a total of 18 adventures. and nbsp; Some lower level spells are allowed, but this is mainly for warrior/fighter types. While most of this is for second level characters or higher, there are a few easier adventures in Tower of Terror. Also more than one may go through at a time, but you will need to multiply the opponents by the number of adventurers (naturally).
- BattleTech: Objectives: Lyran Alliance
Publisher: Catalyst Game Labs STATE OF THE INDUSTRY and hellip;
Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders and mdash;and each other and mdash;to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies expanded their curriculums and sent generations of fresh warriors into battle.
At the pinnacle of the arms race, new wars erupted, first against the Clans, and then between the Great Houses and Periphery states of the Inner Sphere. In the fires of the Word of Blake Jihad, destruction reached a level not seen since the early Succession Wars and hellip; but the stricken realms persevered.
Objectives: Lyran Alliance describes the state of the major factories, training centers, and command centers of House Steiner and rsquo;s Lyran Alliance in the wake of the events described in Jihad Hot Spots: Terra. Including detailed stats on every key system within the realm, this supplement also includes basic rules to help guide players in developing BattleTech scenarios focused on defending and mdash;or attacking and mdash;these critical sites.
- Enemies of NeoExodus: Crimson Hand (PFRPG)
Publisher: LPJ Design The First Ones were once the sole masters of the world of Exodus. They ruled with undisputed power, enslaving or dominating all other races and nations beneath their sorcerous grip. and nbsp; Although their civilization has fallen, there are those who still desire to see these dark, ancient beings rise once more. The Crimson Hand is one of the final few bastions of First One power, a secret organization with its tendrils tightly wound around much of the world and rsquo;s nobility. It is a long game they play, but one which they believe can only end with their eventual triumph, and the re-establishment of a new era of First One tyranny. This sourcebook comes equipped with:
- History of the Crimson Hand
- The Crimson Hand and ndash; Operation and Motives
- Structure, Political and Intrigue Hooks of the Crimson Hand
- Leadership of the Crimson Hand: Valos - leader of the group. Most powerful wizard (CR 10 and amp; 20); Lucia - Valos and rsquo;s apprentice and second in command (CR 9 and amp; 17); Geist and ndash; Valos and rsquo;s chief spy and an active tactician ( CR 7 and amp; 14)
- Enforcers of the Crimson Hand: Ashtalon and nbsp; - The most powerful enforcer. Called to kill the most dangerous foes, usually when the situation has already gone out of and lsquo;containment and rsquo; (CR 9 and amp; 16); Sithuras and ndash; Enforcer tasked with property destruction, demolitions and the occasional murder (CR 9 and amp; 16); Rigel and ndash; Master saboteur (CR 8 and amp; 16); First-Of-Many and ndash; Scout and subtle assassin (CR 8 and amp; 14); and Taskal and ndash; Messenger (CR 7 and amp; 14)
- Two new Prestige Classes: Crimson Hand Acolytes and Crimson Hand Enforcer.
- Four all new Crimson Hand Feats
- Seven all new Crimson Hand Spells
- Initiative and Monster Cards
and nbsp;Written By Neal Bailey, Julian Neale with Louis Porter Jr . and nbsp;
- Racial Ecologies: Guide to Minotaur
Publisher: Fat Goblin Games Racial Ecologies: Guide to Minotaur
and quot;We do not fear the labyrinth. We fear what lies within it. and rdquo;
and nbsp; and nbsp; and nbsp;There exists much speculation surrounding the ancient history of the minotaur. The proud race of minotaurs have walked the lands for many thousands of years and, with this race and rsquo;s great strength, fortitude, and uncanny skills of survival, its likely that they will remain for thousands more. Several records found throughout the histories of various cultures include tales which attempt to explain the origins of the minotaur, but as of yet scholars still have no clear understanding of how these creatures came to exist within the world. These tales include myths of the minotaur as being the true race created by the gods to display strength and honor to the race of humans. and nbsp; and nbsp; and nbsp;
Racial Ecologies: Guide to Minotaur is part of a new line of small supplements from Fat Goblin Games. Each one is richly detailed with info on racial histories, personality, physiology, and all the details for playing the race. Expect to see additional bonus material, such as racial options, equipment, npc's, adventure hooks and many more!
and nbsp;
- Children of Wyrms
Publisher: Fantastic Gallery They are born of the blood of the shapechangers. and nbsp;They carry with them the legacy and nbsp;of Silver, Bronze and Gold. They wear their heritage and nbsp;on their faces, their wings and in their very and nbsp;breath. They are watched by eyes older than civilization. and nbsp;They are feared, they are honored, and and nbsp;now, they are YOU.
They are the CHILDREN OF WYRMS.
We all know about half-dragons, but what about their children? and nbsp;Or their grandchildren? How strongly will draconic blood affect a family line? Children of Wyrms is designed to address these questions, giving you the tools you need to create characters descended from the shape-changing dragons: bronze, silver and gold. and nbsp;Written and developed by fantasy illustrator, Talon Dunning and Shane O'Connor, this 28-page, lavishly illustrated, full-color digital book also includes new rules for creating and nbsp;Draconic Legacy characters for and nbsp;the Pathfinder Roleplaying Game, including:
- Four new creature templates representing 24 and nbsp;generations of Draconic Legacy.
- Four ready-to-use Draconic Legacy NPCs, with fully detailed ability descriptions for instant reference.
- Draconic Legacy feats, traits and magic items.
- A random Draconic Legacy appearance table.
- Detailed information on Draconic Legacy and nbsp;ecology.
- An artless version for easy printing.
Print edition coming soon!
- Mutants and Masterminds Power Profile #4: Summoning Powers
Publisher: Green Ronin Each Power Profile takes a look at a particular type of super-power in Mutants and amp; Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M and amp;M game!
Power Profile #4: Summoning Powers
Why do all of the difficult and dangerous work yourself when you can summon up someone and mdash;or something and mdash; else to do it for you? Summoning Powers are all about agents, non-player characters called up by Summon effects, and what you can do with them. It covers conventional minions from infernal demons to animated machines but also powers like duplication, combined forms, empowering, and anatomic separation!
- Into The Pit 5 - Doors, Gates and Portals
Publisher: Forever People Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.
The preset rooms allow you to lay down vast and complex dungeons quickly and easily. All 3D graphics - non 3D software produced, all painstakingly produced with traditional paint programs and techniques - but NO fiddly 3D assembly. All presented to 100% scale for use with standard 1 and quot; base miniatures.
DOORS, GATES and PORTALS - ITP5
This is the fifth set for the Into The Pit modular dungeon range, an essential addition to your collection containing every door you'll ever need for your dungeon designs. and nbsp;
Contents
Chunky Stone Archways Deep Dungeon Doors Gateways Magical Doors Metal Doors Open Archways Portcullis Standard Dungeon Doors Standard Stone Arch Doors Unusual Doors Wooden Doors with Wooden Frames Wooden Doors and nbsp;
NOTE: this is not designed to be a standalone product. This particular set features nothing but doors and contains no preset room or passageway tiles. To create the basic layout of your dungeon try the starter room set and to expand your creation take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.

- Into The Pit 4 - Stairs and Passageways
Publisher: Forever People Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.
The preset rooms allow you to lay down vast and complex dungeons quickly and easily. All 3D graphics - non 3D software produced, all painstakingly produced with traditional paint programs and techniques - but NO fiddly 3D assembly. All presented to 100% scale for use with standard 1 and quot; base miniatures.
STAIRS AND PASSAGEWAYS - ITP4
This fourth set in the modular dungeon collection. Everything you need to connect your rooms with stairwells, passageways, corridors and tunnels. A variety of floor and stair choices plus some preset stairwells.
Contents
Ancient Passage Ariadni's Brood Ariadni's Passageway Basic Passage and Stairs Broken Wooden Floor Checkered Passage and Stairs Cobbled Passage and Stairs Deep Dungeon Passage Deep Dungeon Stairway Halls and Stairway of the King Halls of the Necromancer (plus doors) Lichen Covered Passageway Lots of Stairs Paths of the Wishing Well Rune Etched Corridor Spiral Stairways The Mystical Paths Various Stairs 1 Various Stairs 2 Wooden Floors and nbsp;
NOTE: this is not designed to be a standalone product, though you can use the floorplans on their own if you wish. To create the basic layout of your dungeon try the starter room set and to expand your creation take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.

- Starbase Sector
Publisher: PWORK Paper Wargame The set provides a number of cards already divided into squares of 1.2 inch (3x3cm) to build corridors, rooms and doors of a space station! The setting of the game in the sci-fi theme is compatible with all major wargame and boardgame industry, and make your games fantastic, in fact, the modular pieces can be hooked together in infinite combinations, allowing you to create any path. Compatible with all major gaming systems 28mm, is ideal for quickly building scenarios set in a science fiction context. The set is compatible with all other sector of Wargame Scenery. I almost forgot: someone tell me that they are very good to use as tiles for their sci-fi RPG ... the choice is yours!
All pages are printable in A4 format on your own, so you get an almost endless set of tiles and rooms.


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 Copyright White Wolf Publishing, Inc.
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