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Scarn RPG
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| RPG games and MMORPG |
- THE SEVEN EVIL SPIRITS
The Seven are a very ancient belief, and probably one of the inspirations for the Seven Deadly Sins. The following is from an Assyrian stone tablet. While this is obviously more about Spirits than Ghosts (as players of the World of Darkness would define them), I’m still using it for the novel Seven Skulls for [...]
- Cutty Sark
I’ve been doing some research for my next novel, Seven Skulls for Cathrine. and came across this posting on the witch Cutty Sark on the DapperCadaver.com blog site.
From Tam O’Shanter
Inspiring bold John Barleycorn!
What dangers thou canst make us scorn!
Wi’ tippenny, [ale] we fear nae evil;
Wi’ usquabae, [whiskey] we’ll face the devil!
The swats sae ream’d [...]
- A possible origin story for the Geist
This is the start of an Origin story for the Geist, the ghost in the shell of the Sin-Eaters.
I was waiting for White Wolf to get back to me, but something became clear as I continued to work on this, and the other areas I’ve read in the World of Darkness… absolute origin stories are [...]
- Final Fantasy still rocks…
These guys still rock, and they keep getting better. This is seriously gorgeous as well.
- Geist Theme Wallpaper
The artist calls this “Gentle Touch of Death” … it is probably the best Geist theme in an image that I’ve seen so far. If you have seen similar or.. better? I sure would like the link.
Love your Geist, and she will… well.. she’s a geist so let’s not push it too far.. seriously.
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Hot RPG Games
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DriveThruRPG.com Hottest Items
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- Assorted Alchemical Accoutrements
Publisher: Interjection Games Assorted Alchemical Accoutrements is an OGL licensed supplement for 3rd edition D and amp;D and is compatible with both 3.5 and The Pathfinder Roleplaying Game.
Beholders getting you down? Antimagic traps leaving you impotent just before being brutally mauled by rampaging Rending Megawalruses? The Corithian Artificers' Guild has you covered!
Assorted Alchemical Accoutrements is the definitive catalog for all of your alchemical needs. Technically and quot;mundane and quot; in nature, our alchemical goods will give your adventuring party the versatility it needs to get around many an obstacle, including antimagic fields! Perform impromptu repairs with Portal Putty. Incincerate ranks of foes with a Mechanical Dragon! Of a more supportive nature? Utilize our patented QuiDS and Chems lines to deliver everything from healing to paralysis at crossbow range! Whatever your need, role, or mindset may be, the Guild has you covered!
As most longtime D and amp;D players well know, alchemy is a force to be reckoned with... until about level 3. Assorted Alchemical Accoutrements aims to make alchemy viable through level 20 and includes:
- Over 35 new consumable items that cover everything from healing to impromptu repairs to memory-induced vomiting.
- Four and quot;Firearms and quot;, weapons that use alchemical ammunition for offense and support.
- The Spitfire and ndash; an air-pressure rifle that fires glass spheres of chemicals; comes with a flamethrower attachment
- The Omnifire and ndash; a Spitfire that gives up its flamethrower to focus on the rifle
- The Quiddle and ndash; a specially-designed ranged delivery device that launches Chems and QuiDS, syringes that offer fantastic support properties
- The Mechanical Dragon and ndash; the closest most people will ever get to breathing fire
- 12 new feats with an alchemical slant specially designed to allow any class to make use of this supplement in some way.
- Metaalchemical feats! Simply make maximized, extended, heightened, or twin alchemical items and watch your enemies' faces melt.
- An overhaul to mundane crafting, including identification of metaalchemical substances and methods to increase alchemical production speed.
- *NEW 2/7/12* A monochrome variant for easier printing.
- Instant NPC Personality Generator
Publisher: DRAKAT Games Players: don and rsquo;t you just love and lsquo;em? There they are, a beautifully scripted adventure before them, and they insist on taking a wrong turn and tangling with some walk-on extra Non-Player Characters that you had barely given a thought to. It and rsquo;s almost as if they had minds of their own.
So, it and rsquo;s time to wing it and ndash; and this resource is here to help. The NPC Personality Generator allows you, with the roll of just three dice, to come up with a quick pen picture of any NPC that is coherent enough to make them believable and random enough to be interesting.
- CLASSifieds: Pyromancer
Publisher: Fat Goblin Games CLASSifieds: Pyromancer
They have been called by many names. Scions of the inferno, masters of flame, maniacs and firestorm fanatics, they are all descriptions following in the charred wake of a pyromancer. Pyromancers look within themselves for arcane prowess and draw forth the mighty ability to bend the power of fire to their will, be it for good or evil. Empowered, and sometimes consumed, by their innate powers, these arcane-touched spell casters endlessly indulge in and refine their dangerous abilities, gradually learning how to harness their skills and call forth ever greater power. Some pyromancers seek to control their abilities through discipline and study, others give in to their innate magic, letting its wild nature drive their lives into a fanaticism, often, with explosive results.
- The Squared Circle:Angels and Vixens
Publisher: Day Dreamer Interactive The Fourth sourcebook for the Squared Circle Wrestling RPG, this time we explore the world of female wrestling. Will you play a Vixen who uses her sex appeal to get the fans wrapped around her little finger...giving her the power to claim the victory? Or will you play a wrestler who puts more emphasis on training, ability and hard work to lead her through the world of professional wrestling. Women and rsquo;s wrestling is just starting to really take off in the Wrestleverse, it and rsquo;s all up to you!
Features: - Introduces the history of female wrestling in the wrestleverse - Four female wrestling promotions spanning the world - Meet the vixen class, a wrestler who uses her assets well! - New Moves, Angles, Gimmicks - 10 New Matches geared towards female wrestling - Female Wrestler creation rules
- Extreme Edge Volume Two, Issue Twelve
Publisher: Dakkar Unlimited More of The Bleeding Edge!
Is it a magazine for showing Hot Chicks doing Extreme Sports? Or is it a secret communication to the warriors in the battle for the future and destiny of mankind?
Kale Fleigh, the enigmatic editor of Extreme Edge Magazine, isn't telling. But with any luck, the information in these pages will save the lives of some adventurers, or at least give them the chance to go down fighting!
In this issue...
- Cover Karrie Stuart: and nbsp;Super Model, Super Activist, Super Powered!
- We Review the Kohl Armories Longbow NC!
- Fifi Reviews the Akram Motors Wraith 2017 Roadster!
- State of the World: and nbsp; Style
- Editorial: The Sake of Appearance
When you live on the Extreme Edge, you're always a razor blade's width away from catastrophe... and you need a magazine that understands you. Welcome to the Extreme Edge!
(This is a supplement for Hot Chicks: The Roleplaying Game. You will need the Core Rulebook to play.)
- Tower of Terror
Publisher: David A. Ullery This Tunnels and amp; TrollsTM mega-solo adventure is 98 pages long with over 50 pen and amp; ink illustrations, most never having been seen before. Every page has at least one illustration on it.
Tower of Terror takes place in an old wizard's tower that has been sealed off, and is now currently used by the worshipers of Ophion, the serpent god (aka Set). Expect many slithering snake-like opponents as well as a bunch of regular type of enemies to overcome. Much treasure is to be had as well as attribute enhancements.
There are and nbsp;two ways to play: you may go through 16 and nbsp;short individual adventures, or for longer more advanced play you can go on the and quot;Trip of Terror and quot; involving the 16 original as well as two others for a total of 18 adventures. and nbsp; Some lower level spells are allowed, but this is mainly for warrior/fighter types. While most of this is for second level characters or higher, there are a few easier adventures in Tower of Terror. Also more than one may go through at a time, but you will need to multiply the opponents by the number of adventurers (naturally).
- Aether and Flux: Sailing the Traverse
Publisher: Darkfuries Publishing Swashbuckling Adventures in Fantasy Space!
This complete d20 System rules set contains everything needed to launch ground-based medieval campaigns into fantasy space.
- Color insert for movement puck, ship counters, and space port.
- Classic and fantastic ship designs and plans.
- Extensively detailed Maelstrom star system.
- Rules for planet and star system generation.
- 3 Eras in which to launch your campaign: Emergence, Exploration, and Empire.
- New d20 System spacefaring feats, mundane and magical shipboard items, and the monstrous Ravin species.
- BattleTech: Objectives: Lyran Alliance
Publisher: Catalyst Game Labs STATE OF THE INDUSTRY and hellip;
Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders and mdash;and each other and mdash;to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies expanded their curriculums and sent generations of fresh warriors into battle.
At the pinnacle of the arms race, new wars erupted, first against the Clans, and then between the Great Houses and Periphery states of the Inner Sphere. In the fires of the Word of Blake Jihad, destruction reached a level not seen since the early Succession Wars and hellip; but the stricken realms persevered.
Objectives: Lyran Alliance describes the state of the major factories, training centers, and command centers of House Steiner and rsquo;s Lyran Alliance in the wake of the events described in Jihad Hot Spots: Terra. Including detailed stats on every key system within the realm, this supplement also includes basic rules to help guide players in developing BattleTech scenarios focused on defending and mdash;or attacking and mdash;these critical sites.
- Enemies of NeoExodus: Crimson Hand (PFRPG)
Publisher: LPJ Design The First Ones were once the sole masters of the world of Exodus. They ruled with undisputed power, enslaving or dominating all other races and nations beneath their sorcerous grip. and nbsp; Although their civilization has fallen, there are those who still desire to see these dark, ancient beings rise once more. The Crimson Hand is one of the final few bastions of First One power, a secret organization with its tendrils tightly wound around much of the world and rsquo;s nobility. It is a long game they play, but one which they believe can only end with their eventual triumph, and the re-establishment of a new era of First One tyranny. This sourcebook comes equipped with:
- History of the Crimson Hand
- The Crimson Hand and ndash; Operation and Motives
- Structure, Political and Intrigue Hooks of the Crimson Hand
- Leadership of the Crimson Hand: Valos - leader of the group. Most powerful wizard (CR 10 and amp; 20); Lucia - Valos and rsquo;s apprentice and second in command (CR 9 and amp; 17); Geist and ndash; Valos and rsquo;s chief spy and an active tactician ( CR 7 and amp; 14)
- Enforcers of the Crimson Hand: Ashtalon and nbsp; - The most powerful enforcer. Called to kill the most dangerous foes, usually when the situation has already gone out of and lsquo;containment and rsquo; (CR 9 and amp; 16); Sithuras and ndash; Enforcer tasked with property destruction, demolitions and the occasional murder (CR 9 and amp; 16); Rigel and ndash; Master saboteur (CR 8 and amp; 16); First-Of-Many and ndash; Scout and subtle assassin (CR 8 and amp; 14); and Taskal and ndash; Messenger (CR 7 and amp; 14)
- Two new Prestige Classes: Crimson Hand Acolytes and Crimson Hand Enforcer.
- Four all new Crimson Hand Feats
- Seven all new Crimson Hand Spells
- Initiative and Monster Cards
and nbsp;Written By Neal Bailey, Julian Neale with Louis Porter Jr . and nbsp;
- Racial Ecologies: Guide to Minotaur
Publisher: Fat Goblin Games Racial Ecologies: Guide to Minotaur
and quot;We do not fear the labyrinth. We fear what lies within it. and rdquo;
and nbsp; and nbsp; and nbsp;There exists much speculation surrounding the ancient history of the minotaur. The proud race of minotaurs have walked the lands for many thousands of years and, with this race and rsquo;s great strength, fortitude, and uncanny skills of survival, its likely that they will remain for thousands more. Several records found throughout the histories of various cultures include tales which attempt to explain the origins of the minotaur, but as of yet scholars still have no clear understanding of how these creatures came to exist within the world. These tales include myths of the minotaur as being the true race created by the gods to display strength and honor to the race of humans. and nbsp; and nbsp; and nbsp;
Racial Ecologies: Guide to Minotaur is part of a new line of small supplements from Fat Goblin Games. Each one is richly detailed with info on racial histories, personality, physiology, and all the details for playing the race. Expect to see additional bonus material, such as racial options, equipment, npc's, adventure hooks and many more!
and nbsp;
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 Copyright White Wolf Publishing, Inc.
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