}
 

Geist : Sin-Eaters

Sin-Eater There are more things between heaven and earth than you ever imagined. .

While you are waiting for the Book of the Dead, itching to decend into the underdark of the death rivers, and explore the depth of necormatic energy, you might want to look around you ...

New Geist Adventrue Coming Soon...

The Ones Paying for This..

... new on Scarn

Scarn RPG
RPG games and MMORPG
  • THE SEVEN EVIL SPIRITS
    The Seven are a very ancient belief, and probably one of the inspirations for the Seven Deadly Sins. The following is from an Assyrian stone tablet. While this is obviously more about Spirits than Ghosts (as players of the World of Darkness would define them), I’m still using it for the novel Seven Skulls for [...]
  • Cutty Sark
    I’ve been doing some research for my next novel, Seven Skulls for Cathrine. and came across this posting on the witch Cutty Sark on the DapperCadaver.com blog site. From Tam O’Shanter Inspiring bold John Barleycorn! What dangers thou canst make us scorn! Wi’ tippenny, [ale] we fear nae evil; Wi’ usquabae, [whiskey] we’ll face the devil! The swats sae ream’d [...]
  • A possible origin story for the Geist
    This is the start of an Origin story for the Geist, the ghost in the shell of the Sin-Eaters. I was waiting for White Wolf to get back to me, but something became clear as I continued to work on this, and the other areas I’ve read in the World of Darkness… absolute origin stories are [...]
  • Final Fantasy still rocks…
    These guys still rock, and they keep getting better. This is seriously gorgeous as well.
  • Geist Theme Wallpaper
    The artist calls this “Gentle Touch of Death” … it is probably the best Geist theme in an image that I’ve seen so far. If you have seen similar or.. better? I sure would like the link. Love your Geist, and she will… well.. she’s a geist so let’s not push it too far.. seriously.

 

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  • BattleTech: Technical Readout 3085
    BattleTech: Technical Readout 3085Publisher: Catalyst Game Labs
    TECHNICAL READOUT: 3085!

    In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran Hegemony" in The Republic of the Sphere. With the end of the Jihad, the survivors are rebuilding their shattered armies, introducing new machines to replace those whose factories ceased to exist in the fires of the Jihad.

    BattleTech Technical Readout: 3085 gives a detailed look at the machines introduced during the waning days of the Jihad and into the founding days of Devlin Stone's Republic of the Sphere. This book includes the latest 'Mechs, battle armor, aerospace and vehicles as well as new late-Jihad support vehicles. In addition, this sourcebook heralds the long-awaited update of Technical Readout: Project Phoenix, featuring brand-new art and additional variants. Conventional infantry make their Technical Readout debut with fifty-six individual infantry formations from classic foot infantry to xeno-planetary soldiers. And finally, after more than twenty years of silence, Land-Air BattleMechs explode back into a Technical Readout with a look at the original four LAMs and their Star League history.

  • Invite Only
    Invite OnlyPublisher: White Wolf

    Singular vampires are so many terrible things.

    Why should it be any different when many vampires get together? It isn't. In fact, it's exponentially worse. and nbsp;Kindred are designed to be solitary predators.

    Why they gather in such large groups is a complicated issue. Are they lonely? Do they need to keep enemies within arms' reach? Do they need to understand the other creatures that and nbsp;inhabit their homes? Do they believe in safety in numbers?

    This book specifically addresses how to build an interaction. It's how to host a party, how to make a location and how to make a social structure.

    A PDF-exclusive chronicle book for Vampire: The Requiem.

    and bull; A handful of fully fleshed social hotspots you can plug into or adapt your chronicle.
    and bull; Play variants and tweaks, Merits, Devotions and other character items built around Kindred social gatherings.
    and bull; A handful of plug-and-play scenes in the SAS format.
    and bull; Options for a social combat system.

  • Eclipse Phase: NPC File 1: Prime
    Eclipse Phase: NPC File 1: PrimePublisher: Posthuman Studios LLC

    An electronic exclusive, and nbsp;NPC File 1: Prime and nbsp;presents over thirty original NPCs and some additional variants with a description and full stats; ready for use as opposition or player characters. and nbsp;NPC File 1: Prime and nbsp;is Creative Commons (BY-NC-SA) licensed.

    Also, please be sure to tick the box that allows us to send you notices about updates -- that way, when we make corrections, you'll get notified about it right away!

  • Progenitor
    ProgenitorPublisher: Arc Dream Publishing

    Progenitor and nbsp;is a massive and nbsp;Wild Talents and nbsp;setting sourcebook from Arc Dream Publishing. Nearly 400 pages long, it's written by Greg Stolze, creator of the One-Roll Engine, co-author of and nbsp;Wild Talents, and nbsp;Godlike, and nbsp;and and nbsp;Unknown Armies, and nbsp;and author of and nbsp;Reign: A Game of Lords and Leaders.

    Progenitor and nbsp;is a superhero setting about big ideas. A single woman gains inconceivable power then unwittingly passes it on to a handful of people. They pass it along to others in turn, and so on, and soon thousands of men and women around the world share that strange power in different forms.

    Some of them use their powers for their own personal gain or gratification. Others try to help those around them. Others change the world itself.

    What will your characters do with that kind of power?

    and nbsp;

    and nbsp;

    Progenitor and nbsp;features a deep alternate history, exploring the shape of the world as we knew it and the changes that are wrought by metahumans year by year.

    Dozens of characters described in great detail, plus the world-spanning movements and new nations that they establish.

    Detailed rules allow you to change history as you go, guided by four broad metrics: Suspicion, Technology, Economy and Warfare. Which metrics are most dominant set the tone for international culture. A "one roll" chart generates major developments year by year that can be built into new scenarios and entire campaigns.

    Other rules describe gadgeteers' effects on society according to the "metrics" of social change.

    There are rules for "syntergenics," memes crafted by activists with superhuman intelligence to affect human behavior with an image and change the world with an idea.

    There is endless room for player characters to change the world around them using the new rules, to react to changes worked by rivals and enemies, or to simply try to carry out their lives as the pressures around them build.

    and nbsp;

    and nbsp;

  • Eclipse Phase: Sunward: The Inner System
    Eclipse Phase: Sunward: The Inner SystemPublisher: Posthuman Studios LLC

    and nbsp;

    Sunward details the inner part of the solar system:

    • Can you take the heat? Find out on Mercury, the Vulcanoids, or dive into the sun's corona with the Solarians
    • A new star is rising on Venus, join in the intrigue as the Morningstar Constellation maneuvers for influence.
    • Return to the cradle of transhumanity and explore the blasted, but not quite abandoned, ruins of Earth.
    • Keepers of many of our cultural traditions, the Lunar-Lagrange Alliance stands watch over our shattered homeworld.
    • A red storm is rising on Mars as the traditional masters of the red planet face an upswell of Barsoomian patriotism.
    • The silent masters of the inner system, the Planetary Consortium, reach out to touch all with a velvet glove.
    • Plus new Morphs, gear, and sample characters.
    • and nbsp; and nbsp;

    Sunward is a 192 page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative Commons (BY-NC-SA) licensed.

    If you want Sunward plus 150DPI pieces of artwork from the book, construction files for the Inner System map, and a print-friendly version of the Inner System Map, please check out the Sunward Hack Pack.

    Also, please be sure to tick the box that allows us to send you notices about updates -- that way, when we make corrections, you'll get notified about it right away!

  • Eclipse Phase: Sunward Hack Pack
    Eclipse Phase: Sunward Hack PackPublisher: Posthuman Studios LLC

    In addition to the full PDF of and nbsp;Sunward, this Hack Pack contains:

    and nbsp;

    and nbsp;

    • Sunward Cover art and chapter-opening artwork as 150DPI images. (12 Photoshop files)
    • A print-friendlier version of the Inner System Map, and Adobe Illustrator files for the original and modified map. (1 PDF of the final map, 2 Illustrator construction files)

    and nbsp;

    and nbsp;

    and nbsp;

    Sunward and nbsp;details the inner part of the solar system:

    • Can you take the heat? Find out on Mercury, the Vulcanoids, or dive into the sun's corona with the Solarians
    • A new star is rising on Venus, join in the intrigue as the Morningstar Constellation maneuvers for influence.
    • Return to the cradle of transhumanity and explore the blasted, but not quite abandoned, ruins of Earth.
    • Keepers of many of our cultural traditions, the Lunar-Lagrange Alliance stands watch over our shattered homeworld.
    • A red storm is rising on Mars as the traditional masters of the red planet face an upswell of Barsoomian patriotism.
    • The silent masters of the inner system, the Planetary Consortium, reach out to touch all with a velvet glove.
    • Plus new Morphs, gear, and sample characters.
    • and nbsp; and nbsp;

    Sunward and nbsp;is a 192 page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative Commons (BY-NC-SA) licensed.

    Also, please be sure to tick the box that allows us to send you notices about updates -- that way, when we make corrections, you'll get notified about it right away!



    and nbsp;

  • Smallville Roleplaying Game
    Smallville Roleplaying GamePublisher: Margaret Weis Productions

    Every Hero Has A Beginning...

    Heroes may arise from the ashes of tragedy or the ruins of deceit, but in our darkest hour, can they set aside their differences and save the world? Who do you fight for? What is your destiny? SMALLVILLE tells the ongoing story of one of the most iconic of super heroes, his friends, his family, and his foes. In the SMALLVILLE ROLEPLAYING GAME you may take up this story for yourself, or forge a new path with heroes and villains of your own.

    Based on the newest incarnation of the award-winning CORTEX SYSTEM, the SMALLVILLE RPG brings to life the drama, intrigue, and action of the hit television series from The CW. This rulebook features complete rules for creating and playing your own Lead Characters in the world of SMALLVILLE, in addition to a full lineup of heroes, antagonists, locations, and superpowers drawn from the show. All you need to play the SMALLVILLE RPG is this book, a set of dice, and your friends.

    Created by Cam Banks, Roberta Olson, and Josh Roby, with Joseph and amp; Mary Blomquist, Amanda Valentine, and Tiara Lynn Agresta
  • World of Darkness: Mirrors
    World of Darkness: MirrorsPublisher: White Wolf

    What would I be, if God wanted me to be something different? I would be whatever God saw fit to make me.

    I would be a crow picking at the bones of the dead. I would be a worm nestled in the heart of my enemies.

    I would be a faceless angel. I would be a rabid wolf. I would be a broken mirror.

    But make no mistake, my children.

    Whatever God sees fit for me, one thing will never change. I will always be a monster.

    - Solomon Birch

    This book includes:
    and bull; An unholy host of alternate systems for you to option into your characters and games, including (but not limited to!) Morality, Virtue/Vice, Merits, character creation.

    and bull; Brand new systems for you to incorporate: social and mental combat, miniatures combat, relationships and Rapport, Conviction, Insanity, and don't forget to check out the Extraordinary Mortals template (with built-in Skill Tricks).

    and bull; Three new "what-if setting hacks" for the World of Darkness. The World of Darkness Revealed, wherein the monsters stand exposed for all humanity to see; The World of Darkness Destroyed, which gives you the option of playing out the global apocalypse; and The World of Dark Fantasy, a fantastical spin on the system and setting.

    and bull; A handful of essays from the writers and developer of the book, bringing you their own personal "house rules" and hacks for you to consider.

    For use with the World of Darkness rulebook.

  • Mage Chronicler's Guide
    Mage Chronicler's GuidePublisher: White Wolf

    Reality is glass, is gingerbread and sugar, is chalk. We break pieces away. We take pieces apart. We reassemble them to suit ourselves. The seams are there for those with the eyes to see. The flaws are there for those with the hands to split them. The configurations are born from those with the minds and wills to create them. This is how it has always been. This is how it will aways be.

    - Virbius, King Under the Branches, Thyrsus seer

    This book includes:
    and bull; A variety of different approaches to the Mage chronicle, from genres such as noir and action to the concept of tiers of power
    and bull; Variant interpretations of the magic system, such as Weird Science or psychic powers
    and bull; Enhancing the player-focused facets of the game, sample chronicles, and more

    For use with The World of Darkness and Mage: The Awakening rulebooks.

    and nbsp;

  • Shadowrun: Sixth World Almanac
    Shadowrun: Sixth World AlmanacPublisher: Catalyst Game Labs
    THE SIXTH WORLD IS YOURS

    What was the VITAS outbreak like for the people who were there? What was Renraku Arcology and mdash;and its operating software and mdash;like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo?
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    The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the most detailed timeline in Shadowrun and rsquo;s history and write-ups of nearly forty major nations, this book immerses players and gamemasters in the Sixth World deeper than they have ever been.

    The Almanac is full of Shadowrun firsts, including the first-ever full-color map of the entire Sixth World and new fiction covering historic eras that have never been detailed in past sourcebooks. Open the Almanac and fall into the Sixth World and mdash;let the art, the maps, and the writing bring you more completely into one of the most exciting, enduring role-playing settings of all time!

    (This zip file contains the Sixth World Almanac PDF and Sixth World poster map PDF.)

 

Copyright White Wolf Publishing, Inc.
Copyright White Wolf Publishing, Inc.

 
Created by Glenn Hefley Freelance Writer