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The Calling - Scene 2
MPS Ratings
Mental : **
Physical : **?
Social : ***
Overview:
- If you are leaving from Chicago you are heading first east to Michigan and then north up to thunder bay. Thunder bay is known in the great lakes area for one largest counts of shipwrecks.
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- It is off the main highways, and your characters might bring up questions, but again you are dodging the spirits, so you might even describe a pathway that makes use of secondary roadways as a rule, to the players.
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- It should be near or at sunset when you arrive at thunder bay.
- Leaving from New York the Krewe is staying close to the coastline .
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- You can pick their stopping point anywhere before Portland Maine, again making sure that their arrival is at or near sunset.
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- They stop to eat at this point (both routes) this puts them walking out, in view of the beach area a couple hours after dark. The bonfire of the "Ship-wights" is in full bloom by this time and their game of Iou-batting is underway .
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- You have a set character sheets for the Ship-wights Krewe. The total Ship-wights on the shore is 24. These are not "extras" (as described in the WoD). The character sheets for the Ship-wights will allow you to quickly create a set of 24 if the need arises. If put to a test of violence, the Ship-wights will stick to bashing and bruising type combat. These are mainly the sons and daughters of Longshoremen, Fishermen, dock workers and farmers. They are always up for a good fight. If your group draws blood however, the gloves come off.
- Ghosts Informants
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- Getting one of the many ghosts which haunt the shoreline to pass on some information about the Ship-wights is close to impossible. They won't stay manifested long enough to get near them. If they see the Sin-Eater approaching, they will make a small, but rather terrified "meep!" sound and vanish.
- Of course it is possible, and there are several ways to do it, for the storyline it really isn't an issue, other than to give enough experience and information to the characters while they try to do this, to know that the ghosts are terrified of the Ship-wights and Sin-Eaters in general. In a later scene the characters discover, that the Ship-wights are capturing ghosts and making them into Chum.
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