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Bear Spirit
| Power |
9 |
| Finesse |
7 |
| Resistance |
7 |
| Willpower |
20 |
| Morality |
9 |
| Virtue |
Justice |
| Vice |
Wrath |
| Initiative |
9 |
| Speed |
19 |
| Size |
7 |
| Corpus |
16 |
| Numina |
20 |
p.210 WoD
Phantasm (Dice Pool : 16), Terrify (Dice Pool : 16), Animal Control (Dice Pool : 16)
Once Manifested, the Bear Spirit is not required to roll again to Manifest for the duration of its journey on the Earth Mother. From the point of its first Manifestation, it simply vanishes, and becomes physical at will. However, it is still a spirit form of being, so Phantasm and other Numina rules apply (though some are modified, see below).
In the Phantasm rules of WoD a direct attack for cuts, and bites is treated as a normal attack with a -3 modifier. The attack ignores the target's defense trait.. etc .. see the rest on p. 212
For the Bear Spirit, the attack modifier given is negated to -1 instead of -3, and still ignores the defense traits as described in WoD p. 212. The Bear is a Spirit-God, and transcends most of the Ghost limitations. With this in mind, however, the Bear Spirits themselves impose several limitations on their physical manifestations, which are adherences to the Essence of Bear. (read below)
Terrify
The Bear Spirit will never use Terrify during manifestation. It will only focus this power into a Roar.
Roar, however is not as powerful as the normal Terrify ability of a manifesting ghost spirit. The Dice Pool for a Nantook Bear Spirit is (Power + Finesse) / 3. So for an unmodified Bear Spirit, the Dice Pool is 5.
The Bear Spirit can attempt to use this power twice during a scene, if it fails the first time (rather than only once).
In the Nantook's minds, the terrifying roar of a bear is very much a part of the Essence of Bear.
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