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Shelzar City of Sin



The RPG world of D20 games has a great deal out there these days, for the average DM to spark his or her imagination. Sword and Sorcery's Shelzar, City of Sin however isn't just one more book on the pile. I personally found this particular book, with the Mithril City of the Golem book to be enough to build several years worth the campaigns, and generate enough side stories to create a novel. On top of that, the eNovel Shadow Dance, begins in Shelzar, and ends in Mithril.

Unlike many RPG and D20 source books out there, this set (The Scarred Lands) published by White Wolf, stress a great deal on history, and NPC character themes. They create not only a world, but an RPG culture. Consistency between the books (for example the consistency in distances on the maps, and world facts) was not followed up very well by editorial process, but the books are still worth the purchase for the amount of raw color and cultural aspect these modules can add to any D20 game.

Shelzar is a coastal trade city. A pre-Crusades Damascus (while the old city of Damascus, enclosed by the city walls, lies on the south bank of the river Barada, and about 80 km inland from the Mediterranean Sea) or perhaps a city such as Corinth would be better, where trade and the ability to adapt and work with many cultures at the same time earned real money. Those that required their own values to be met every step of the way, were lost on the side of the road, barely making enough to earn a living.

Shelzar, is a free city, with no real standing army. The idea that one of the countries near by might try to take Shelzar for their own (after all it is a wealthy city) is held in check by the need for trade to come through this port, and the knowledge that every other country would fight against the invader, if only to protect their trade needs.

Shelzar is to the continent's trade, what the town water-well would be to a village. As long as no one tries to take the well over, all get water and no one is hurt very badly. As soon as one man or group lays claim to the well, vendettas ensue and most of the time, the well is destroyed in the process of claim and vengeance.

Wealth attracts, and creates all types of men and women. There are those in Shelzar who seek higher learning, higher science, and greater culture (probably 10 or maybe even as many as 15), the rest are either looking to get rich, trying to get richer, or have discovered that they have desires (and depravities) which they seek to fulfill.

While most of the population rides the tide between these two extremes, the extremes do exist, and are more openly expressed than in many cultures. For the RPG Dungeon Master, the city of Shelzar offers a wealth of ideas and RPG adventures.

The Patron Deity of this Enkili, the god of change and chaos. Patron Deities in the lands of Scarn are more prevalent to the game play than most RPG and D20 games. Only 150 years ago (according to which book you are reading) the war between the Gods and the Titans was fought on this land, eradicating cities, and altering the landscape of the continent. These beings are only worshipped, they are conversed with, and seen (in avatar form) quite regularly.

Even if you don't use Sword and Sorcery's Scarred Lands setting, Shelzar is one of those rare city supplements that you have to find a spot for in your current campaign. Place it in an area just off the edge of your campaign map; teleport the party to the other side of the planet; have them discover an interdimensional gate.

Despite it's subject matter, however, "Shelzar: City of Sins" is presented in a very non-sensationalistic manner. It deals with mature themes in a matter-of-fact, non-offensive, non-exploitive fashion. It gets its point across without graphic descriptions, titillating illustrations, or in-your-face attitude. This is how mature-themed RPG and D20 products should be done.

While overall I love this product, there are two things, which keep me from giving it five stars. First, the *maps of the city. There are only two, and they aren't very big, each barely half a page. One map shows the various districts of the city. These are rendered in shades of gray, so if you use a copier to blow them up, the details become lost.

The other map has numbered key locations, which correspond to text descriptions in Chapter Three: The City. Except some of the locations on the map don't match up with the right district in the text descriptions. This is not a mistake that makes good report with RPG players or their DM's.

For example, the description for the shop of Karshi the Tailor is included with locations found in The Souk. But the map clearly shows his shop is not in The Souk, but in The Maze, and closer to The Pezwahri than The Souk. It's very disappointing that this product doesn't have a large pull-out map which can be spread on the table during play so the characters can keep up with where they are and where they want to go. At least a bigger, full-page map that the DM could copy and use without having to enlarge it. Other city supplements include these types of maps, and I think not having one in this product is very disappointing. Maybe it was done to keep the cost down, or maybe Sword and Sorcery felt there wasn't room to fit in a bigger map. I think there is some material that could have been cut out in favor of a larger map, and the product would have benefited greatly.

The other complaint is the absence of details on the Shelzari eroticist prestige class. There are some key NPCs described in Chapter Four: People of Shelzar which have levels in this prestige class. But the class is found in another product, "Players Guide to Wizards, Bards and Sorcerers." The text advises DMs to ignore those PrC levels if the other product is not available, but why rob the characters of that which makes them unique to the setting? Again, there was some material which could have been left out in favor of the eroticist PrC, and the product would have been better from the RPG stand point.

(*Note: We have created a PDF Map of Shelzar and have it in our Files section. )

The Shelzari Knife-Fighter is an interesting prestige class, which can add color to your RPG game time. The Knife-Fighter is unique to Shelzar, though the idea of the gladiator games is certainly not.

Technically, gladiator games are illegal in the walls of Shelzar, but that doesn't stop the knife pits from opening, or from the citizens of the city to view them as the most popular form of general entertainment.

Most knife pits are in warehouses or cellars, but there are some which have a more open existence, such as the one in the eBook Shadow Dance, Vangal's Edge, which holds matches twice a week.

The attraction of the Shelzari Knife-Fighter says a great deal about the general mind set of the citizens of Shelzar. Very few have any interest in sword duels, or watching helpless victims being mauled by savage beasts. The one-sided game doesn't appeal to their nature, nor do one shot kills. The citizen of Shelzar enjoys a battle between evenly matched opponents, where death is not the goal, but certainly a large risk. Boxing doesn't give enough threat (or blood for that matter), wrestling is much too slow.

Most of those who look for fame in the pits, don't live very long. Those that do however are famed, and highly prized by the citizenry. The wealthy want to be seen with them, fighting over whose party they will attend, and often pay great sums to grace their homes.

The Shelzar book as the RPG class for the Knife Fighter, though it is in 3.0 form, not 3.5. We are kicking around the idea of developing the D20 3.5 classes ourselves, and if you would like to help, talk to us in the forum.

Courtesans are also highly prized in this city, and offer far more to their patrons than mere sex. They are sought after for the distractions they provide, for the imaginative view points they offer, and for the wealth of information most of them have regarding human nature, elven lore, and dwarven law. There is really no limits to what such companions can offer the patron whose day is weighed down with business squabbles and trade agreements. And of course there is the sex.

Where there is wealth, there are thieves. In Shelzar, the world of the rouge is multi-leveled, even in comparison to most RPG and D20 games. The Sa'an Crime Cartel exists inside the Old City, a more militant, and organized crime group that has far reaching influence in most of the major cities of Scarn. This group is often the bane and reason for more noble minded rogue classes. They are the rich who gain from the suffering and exploitation of the poor. Self serving, despite the occasional publicity offering, or public display of charity, they seek to bring sections of the cities under their complete control, and to hold public officials in check. Blackmail, coercion, racketeering, loan sharking, and gambling houses are all within their weekly agendas.

Outside the walls of Old City, the Cutpurse Guild makes its way through the vast underworld of Shelzar. They are growing in numbers, and influence, though a great many of them have little knowledge of just how vast the underworld of Shelzar stretches.

The Cutpurse Guild however has many friends on many levels. There are sections of the city where chasing a thief from the Cutpurse Guild will attract the wrath of generally honest citizens, and some bruises from those who aren't so honest. Saving homes, feeding the poor, insuring that children are safe, and widows are looked after, is not uncommon from this gang of thieves. Many members of the Guild have suffered for their efforts as well.

Shelzar is a city of contrasts. Those that first arrive are blinded by the obvious layers of wealth and decadence. The open display of nudity and even occasional sexual acts often convience the visitor that Shelzar is a city without real meaning, other than the meaning of the moment. Shelzar does little to discourage this first impression. She knows what she is about, and if dropping a curse word in polite conversation will arouse you, and distract your thoughts from the real game, then far be it from her to hold back.

Further down the depths of Shelzar's underworld are two groups who rarely clash, but are well known to those in the know, and equally feared by the most powerful men and women across the land of Scarn.

The Ancients, a group of assassins so skilled that even kings and demi-gods are aware of the danger they pose, resides in the depths of Shelzar. Finding them may be the last thing you ever do. The Ancients are not to be trifled with, and hiring them is not easy, nor an inexpensive process. While much is said about the Ancients, little is really known. Their presence in Shelzar is not known by many. Even those who live in the underworld, and have far reaching networks of spies, do not know of their presence in this city. To most people, the whereabouts of the Ancient's lair is not a question they need answered, or even one whose answer has value. It is likely something one would hope to forget as soon as they learned this information. What good is it anyway? You know where they are laired. So what?

Still, there presence and close proximity to a city like Shelzar adds an influence which even the council and major traders of Shelzar do not fully comprehend.

At the other side of this dark scale are the Shadow Walkers, whose major presence in the City of Shelzar often has its own influence. Like the Ancients, they have little to do with the day to day actions of the population or the upper influences, yet they are there, and they are felt.

Shadow Walkers have little desire to know more than they do about the Cartel, the Government, the Ancients or even the Guilds. They follow more global concerns, and are in a deadly vicious war with the Penumbral Lords. This secret battle has been waged for over a century. Vicious, and without quarter, the Shadow Walkers and Penumbral Lords fight to the death whenever their paths cross. Occasionally this war spills out into the streets, and the citizenry is caught up in a world that they only suspected might exist.

So while the visitor to Shelzar may be blinded by glitz and the erotic dance of Rie, Courtesan and Eroticist, there are currents roaring under the soft skin of Shelzar which can sweep him away in the blink of an eye.

Shelzar: City of Sins (Scarred Lands D20)So whether your RPG interest is in the Scarred Lands, or just looking for a city to add real spice to your RPG or D20 game, Shelzar is a great book to add to your collection. A bit of change here and there, it could fit any D20 game, from modern, to ancient, after all, every world and every socity has a City of Sin.

Want more on Shelzar? Looking on Scarn.com for Shelzar or Elaine will lead you to many story type pages that deal with Shelzar, and the shadow world of Drendari. The eNovel Shadow Dance is focused on life in Shelzar for the better part of the first half.

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