}
 

Geist : Sin-Eaters

Sin-Eater There are more things between heaven and earth than you ever imagined. .

While you are waiting for the Book of the Dead, itching to decend into the underdark of the death rivers, and explore the depth of necormatic energy, you might want to look around you ...

New Geist Adventrue Coming Soon...

The Ones Paying for This..

... new on Scarn

Scarn RPG
RPG games and MMORPG
  • THE SEVEN EVIL SPIRITS
    The Seven are a very ancient belief, and probably one of the inspirations for the Seven Deadly Sins. The following is from an Assyrian stone tablet. While this is obviously more about Spirits than Ghosts (as players of the World of Darkness would define them), I’m still using it for the novel Seven Skulls for [...]
  • Cutty Sark
    I’ve been doing some research for my next novel, Seven Skulls for Cathrine. and came across this posting on the witch Cutty Sark on the DapperCadaver.com blog site. From Tam O’Shanter Inspiring bold John Barleycorn! What dangers thou canst make us scorn! Wi’ tippenny, [ale] we fear nae evil; Wi’ usquabae, [whiskey] we’ll face the devil! The swats sae ream’d [...]
  • A possible origin story for the Geist
    This is the start of an Origin story for the Geist, the ghost in the shell of the Sin-Eaters. I was waiting for White Wolf to get back to me, but something became clear as I continued to work on this, and the other areas I’ve read in the World of Darkness… absolute origin stories are [...]
  • Final Fantasy still rocks…
    These guys still rock, and they keep getting better. This is seriously gorgeous as well.
  • Geist Theme Wallpaper
    The artist calls this “Gentle Touch of Death” … it is probably the best Geist theme in an image that I’ve seen so far. If you have seen similar or.. better? I sure would like the link. Love your Geist, and she will… well.. she’s a geist so let’s not push it too far.. seriously.

 

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  • BattleTech: Era Digest: Golden Century
    BattleTech: Era Digest: Golden CenturyPublisher: Catalyst Game Labs

    Birth of a new society...

    The Clans, brainchild of Nicholas Kerensky, emerged from the ashes of the decimated Star League Defense Force to create a new order in distant lands. Ritualizing combat, they established a new society where only the strongest warriors rule and justice is won through battle.

    Ironically, it would be the death of the Clans and rsquo; founder that would catalyze this new society and spur a period of amazing technological and social growth known as the Golden Century. This was the age where Kerensky and rsquo;s warriors and their descendants truly forged themselves into the powerful army that would one day return to the Inner Sphere in a righteous Crusade.

    Era Digest: Golden Century is a mini-sourcebook that describes the development of the Clans at their origin in a new series format, giving players a glimpse of early Clan life, the basics of Clan rituals, and a look at the rise and fall of Clan Mongoose. Complete with rules and stats for several Golden Century units and mdash;including the first OmniMechs and mdash;Era Digest: Golden Century also features role-playing support for this crucial period in BattleTech history!

  • BattleTech: Field Report: CCAF
    BattleTech: Field Report: CCAFPublisher: Catalyst Game Labs
    Strategic Analysis and hellip;

    Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word and rsquo;s war struck every power where it hurt most. Factories were razed, capitals fell, and loyalties were shattered.

    But eventually, the leaders of the Inner Sphere and rsquo;s ancient warring factions recognized the true threat, and united behind a bold new freedom fighter to bring down the Word of Blake and rsquo;s bastion of power: Terra. Though the war still rages on, and the Blakists and rsquo; Master yet lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.

    Field Report: CCAF describes the state of the Capellan Confederation in the wake of the events described in Jihad Hot Spots: Terra, including the overall military and logistical condition of one of the Great Houses who stood against the Word of Blake menace. Broken, but undefeated, the armies of House Liao remain a force to be reckoned with, as a new age dawns and hellip;
  • Zombie Pirates (Collector's Edition)
    Zombie Pirates (Collector's Edition)Publisher: Dust Devil Studios

    Once upon a time on the Shimmering Seas...

    ...a terrible figure called Gruesome George rose from the depths. In his wake arose untold legions of ravenous zombies, and other strange creatures. But who or what is Gruesome George scouring the oceans for? Who is the Red Widow? Join Smilin' Jack O'Hurlihan, Esmeralda, and Dr. Theopolis as they attempt to solve this mystery and defeat the Zombie Pirates!

    Zombie Pirates is a unique adventure-strategy game in which players sail the Shimmering Seas battling ravenous hordes. Along the way, they gather treasures, unlock new ships and characters, and build fleets to defeat wave after wave of relentless enemies.

    This Collector's Edition includes the entire game plus new challenges, achievements, a Rum Running mini-game, and an all new adventure: "Jack's Nightmare!"

    "Sometimes you gotta save the world before you can plunder it!"

    Features:

    • A colorful, cartoon-style game with something for all ages
    • An engrossing story with a surprise ending-"The Curse of the Red Widow"
    • Dozens of unlockable friendly and enemy units, including giant monsters!
    • 8 locations ranging from tropical Cannibal Isles to the frozen wastes of Polaris
    • 42 scenarios with Boss Battles
    • 16 Upgrades available at Tortuga Sally's Trading Port
    • 43 Achievements
    • Replay levels for higher Ranks after completion of Adventure Mode

    and nbsp;

    System Requirements:

    CPU: 1GHz or higher
    OS: Windows XP and reg; or newer (Vista and reg; or newer recommended)
    Memory: 1Gb RAM (2Gb RAM recommended)
    Video: 3d graphics accelerator card (must support shader model 1.1)

    and nbsp;

  • Time of High Adventure
    Time of High AdventurePublisher: Crafty Games

    Three full-size adventures bring the excitement of Fantasy Craft to your gaming table: protect the crossroads of Fels Cut from a new undead menace in The Darkest Hour; put to rest ancient horrors in The Cleansing of Black Spur; and face the ultimate dungeon challenge in The Vault. Sliding DCs and adversaries scale to challenge any level, allowing you to run all three adventures for new or veteran parties of any composition. Also included: "The Realm," a mini-setting for drag-and-drop play; and print-ready handouts, maps, and stat sheets (to get you up and running with NPCs in minutes).

    This file is layered so you can turn the page frames, maps, handouts, and stat sheets off when printing.

    Soundscapes! We've partnered with Sonic Legends to create original, loopable blends of orchestral music and sound effects - just for The Cleansing of Black Spur!

    Terrain! Visit Fat Dragon Games for awesome terrain to round out your adventuring experience...

    EZ Dungeons: Borderland Keep
    EZ Dungeons: Deluxe Edition
    Forest Set 1
    Forest Set 2

  • Dragon Warriors: Fury of the Deep
    Dragon Warriors: Fury of the DeepPublisher: Magnum Opus Press

    AN ANCIENT ISLAND HIDES AN AGELESS THREAT

    Hear ye now a tale as old as the ocean: of a man of pride and vanity, and his desire to possess that which was not his to own. Of a great island temple to ancient gods, lost with its secrets for long centuries; and of spirits even older, with unknowable powers and great vengeance, who will fight to preserve the fragile balance and subtle treasures of their home. And of a band of wanderers whose travels bring them to the heart of this story where they will, as like as not, make of it a blood-red shambles.

    FURY OF THE DEEP is an all-new adventure for the Dragon Warriors RPG, designed for a group of 4th-6th rank characters. Beguiled into the expedition of a mercantile lord, they will find themselves on the island of Xathos, lost from civilization for more than a thousand years. At its heart lie the ruins of a massive, labyrinthine temple to mysterious, forgotten gods... and at the heart of that a treasure sought by their patron, and the key to a story of terrible vengeance.

    FURY OF THE DEEP is a digital-only release: it will not be issued in printed form. It is also the first adventure set outside the territory of Ellesland, and can lead directly to several of the campaign-threads in the forthcoming supplement In From The Cold. It is written by Jon Reed and Damian May who both worked on the earlier DW title Friends or Foes, has a stunning cover by Carolyn Laplante, and interior art and maps by Steve Dismukes.

  • Shadowrun: Dawn of the Artifacts: Darkest Hour
    Shadowrun: Dawn of the Artifacts: Darkest HourPublisher: Catalyst Game Labs
    Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it and rsquo;s your turn and hellip;

    Eighteen months ago, the Phaistos Disk was stolen from the Herakleion Museum in Athens. Now, Mr. Johnson needs you to find it and bring it back. The hunt will take the runners through the shadows of Europe, and lead to interactions with smugglers, art dealers, and archaeologists. If they survive Interpol, Aztechnology, and an eccentrically violent shadowrunner team, they may just learn who is behind the hunt and why.

    Darkest Hour is the third chapter of the Dawn of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun, and offers clues to the true mastermind behind the hunt for the artifacts

  • Hamlet's Hit Points
    Hamlet's Hit PointsPublisher: Gameplaywright

    See Your Stories Like Never Before

    Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.

    Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited, riveted.

    In these pages, you'll find definitions of nine critical story beats. You'll read about the relationships between those beats. You'll also find complete analyses of three stories you know already and mdash;Hamlet, Casablanca, and Dr. No and mdash;to show you how the system works.

    Written with roleplayers in mind, Hamlet's Hit Points is an indispensable tool for understanding stories, in games and everywhere else.


    The Hamlet's Hit Points PDF is actually three PDF files. The first is a version of the full book adapted to be beautiful and functional when viewed one page at a time, as it's likely to be displayed on an iPad or other portrait-oriented eReader. It's fully bookmarked and hyperlinked. The second is a version of the full book that's 100% identical to the print version, output in spreads as you'd see the physical book while you hold it open in your hands. The final file is a series of large, 11x17 pages that present the beat maps for Hamlet, Dr. No, and Casablanca. These large-scale maps give a great at-a-glance overview of the stories.

    For the purchase price of the PDF, you get all three files in a single archive.


    Author Robin D. Laws wrote Robin's Laws Of Good Game Mastering; designed Feng Shui, The Dying Earth Roleplaying Game, HeroQuest, The Esoterrorists, and Skulduggery; and contributed to both the third and fourth editions of the Dungeon Master's Guide 2.

  • BattleTech: Experimental Technical Readout: Primitives, Vol. 1
    BattleTech: Experimental Technical Readout: Primitives, Vol. 1Publisher: Catalyst Game Labs
    Ancient Wonders

    Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards and hellip;and each new design with an experiment unto itself.

    Experimental Tech Readout: Primitives, Volume 1 samples the early technology designs that dominated the universe of BattleTech during the pre-Star League Age of War period. Each design featured in this book demonstrates the primitive technology level of the first generation of BattleMechs, the last generation of Combat Vehicles (before the and rsquo;Mech supplanted them), and the low-tech aerospace units that flew above them. Although many were ultimately upgraded to and ldquo;modern standards and rdquo; and shown in Technical Readout: 3075, the units featured here reflect these designs as they were when first introduced to the universe they fought for. Statistics and Record Sheets are included for 13 Primitive BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.

  • Dreams of the First Age
    Dreams of the First AgePublisher: White Wolf

    Given the Mandate of Heaven to rule Creation following the Primordial War, the Exalted fashioned a Realm of unsurpassed power and glory from the world's war-ravaged remains. Though the seeds of its downfall were planted in the hearts of all the Exalted by the Great Curse, the Old Realm would stand for millennia, and its rulers would shape the future of the Exalted world. At last, the secrets of that lost time stand revealed, as you adventure as one of that era's Exalted masters.

    Will you strive to preserve this halcyon time-or help to destroy it?

    A boxed set for Exalted featuring:

    and bull; Lands of Creation, a 160-page setting book that details Creation as it was during the High First Age

    and bull; Lords of Creation, a character resource that includes everything players and Storytellers need to generate First Age Exalted characters, including high-Essence Charms for each Exalt type and stats for prominent Exalts from the
    period

    and bull; A 64-page guide to the city of Meru itself, jewel of Creation and capital of the Realm

    and bull; Unique First Age Exalted map, battlewheel and original box graphics

    and bull; Updated errata and new Charms incorporated directly into the text. (People just looking for the errata can check out the Scroll of Errata.)

  • Signs of the Moon
    Signs of the MoonPublisher: White Wolf

    "Who are we?
    Are we who we choose to be?
    Or do we have no choice at all?
    Mother Moon
    The Crazy Queen
    It's her game
    A rigged game
    The world is a playing field
    These are her mad rules
    And we are her pieces
    Each of us knows her face
    And yet, she has five faces
    So what do we do?
    Who are we?"

    This book includes:
    and bull; Chapters devoted to each of the five auspices. In each, you'll find in-character artifacts discussing the histories and lives of those within the auspices, and you'll also find new weapons for your characters: Gifts, rites, lodges, as well as Auspice Aspects that characters can choose to hone in on how their characters best embody the auspice they represent.

    and bull; A Storytelling chapter dedicated to discussing how best to use auspice in your game from both a practical and theoretical perspective, as well as a frank discussion on creating new auspices and new Gifts.

    and bull; A series of Storytelling Adventure System scenes meant to serve as "auspice challenges" - these scenes are bound to different auspices and can be dropped into your games to highlight the importance of one's moon.

    For use with the World of Darkness and Werewolf the Forsaken rulebooks.

 

Copyright White Wolf Publishing, Inc.
Copyright White Wolf Publishing, Inc.

 
Created by Glenn Hefley Freelance Writer